O melhor lado da The First Berserker: Khazan



General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

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And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

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Ao dominar as armas e habilidades versáteis de Khazan, ESTES jogadores podem possibilitar personalizar efetivamente AS SUAS táticas para conquistar diversos ESPÉCIES de chefes e navegar por cenários por combate variados.

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For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Similarmente identicamente conjuntamente temos personagens bem bem escritos que acompanham The First Berserker: Khazan o protagonista em a jornada e qual agregam bem bem para o conteúdo da história.

Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

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